Thursday, November 02, 2006
Read what Glenda Sims had to say about this year's conference in her original Oz blog! Check out all the new features being explored by museums such as blogs...(yes, bloggin!), social tagging and more.
Also, check out the features that the Los Angeles Getty Museum was able to showcase in one of their online exhibits (follow the link below). While navigating through the works of sculpture by Jean-Antoine Houdon you can not only zoom in and out to get incredibly close views of the marble, but you can also spin the sculpture around and see it from all sides! All it takes is a couple quick clicks of the mouse!
Explore Second Life, "a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 1,221,392 people from around the globe." Read the Popular Science article on this amazing virtual world.
Sunday, October 22, 2006
Tuesday, October 17, 2006
Wednesday, October 11, 2006
miss Binita Shome, museum homepage designer, wrote:
> I need to know how u've conceptualized the site'pygoya museum'...write to me in details...that'll help me in creating the designs as per ur imagination; want my designs to match with ur thinking...
OK, think about this when you design the creation-
I'm am this art student in this dream one night, attending virtually an
opening exhibition of this artist called Pygoya. I awoke and remembered
and liked that fictitious fantasy figure from the surrealism of the
dream state. I like his Asian Abstract murals and also adopted to my
style. This style I have done since 1985 after shifting from bronze
metalwork to digital mouse. Now there are thousands of originals
executed on computers since 1985. The aggregate growing collection is
given a central site to view them, with background history, just like a
visit to the local art museum. So online, we have Pygoya Webmusem
before but now Binita I want you to call it Pygoya Museum. Hey, a
museum is a museum., online or off-line. See and enjoy many pictures.
Now I like to act upon the belief that my works displayed on the
Internet become indigenous cyberculture as well as original art endemic
to the Web. So the life collection of Pygoyan images launched very
periodic shifting moment keeps advancing with the future. The myriad of
parading images show metamorphosing into new graphic veils with the
changing commerical preferences for generic grapic programming. But all maintain
the same kernel of the artist's spirit that continues to evolve along with
the technology, as well as contribute to global world art culture and experience.
This is another feature found within the Smithsonian Virtual Museum. It is called the morph feature, which consists of transforming an object into another image. In this case a painting (slide 1 upper left)is morphed into the actual photograph of the place depicted. (slide 4 lower right)
This is the first slide of a presentation on the most recurrent features in highly publicized virtual exhibtions/tours.
Visit the site!
Tuesday, October 10, 2006
from Pieces to Exhibits
Bradley Hemminger, Gerald Bolas1, Doug Schiff2
Virtual museums provide ways to capture the
content of a real museum in a digital (electronic)
form and make this digital form more universally
available. This paper describes a novel method for
digitally recording not only individual museum
pieces, but entire museum exhibits (consisting of one
or more rooms or spaces). The methodology allows
anyone with access to the Internet or a PC to
experience anywhere, anytime, any part of the
museum’s collection or exhibits (past, present and
future). Users can explore the museum exhibits in a
virtual reality that is both spatially accurate and
visually compelling. All objects and 3D scenes are
seen in precise full color photographic quality detail.
The scene and objects are polygonal meshes
representing the surfaces of objects. This permits
making measurements directly on the scene with
millimeter precision. The methodology, its
application to capturing museum exhibits, and
examples of exhibits recorded using this technique
are described. This work is part of the Virseum
project (http://ils.unc.edu/bmh/virseum) at the
In addition to the capture of items and exhibits for
virtual access, this methodology opens the door for
many other applications, including capturing a
record of an exhibit for archival purposes and for
communication between curators, and for the design
of virtual (never physically implemented) exhibits
and pieces based on actual pieces and settings.
Categories and Subject Descriptors (ACM)
• H.3.7 Digital Libraries • I.4.1 Digitization and
Image Capture • H.5 INFORMATION
INTERFACES AND PRESENTATION (e.g., HCI)
• J.5 ARTS AND HUMANITIES
Digital library, virtual museums, virtual exhibits, 3D
digitization, 3D object scanning, 3D visualization.
Sylaiou S.1, Liarokapis F.2, Sechidis L.1, Patias P.1, Georgoula O.1
firstname.lastname@example.org, email@example.com, firstname.lastname@example.org. email@example.com
Keywords: Cultural Heritage, Virtual Museum, Virtual Reality, Augmented Reality, Web3D
Museums are interested in digitizing their collections in order not only to preserve the cultural information, but also to make it available to the wide public in an attractive manner. Emerging technologies, such as
Virtual museums can respond in various ways to visitors’ needs. With the use of
Virtual museums have the potential to preserve and disseminate the cultural information in an effective and low-cost way through innovative methods and tools. They do not aim at replacing the physical museums, but they act complementary. Virtual museums that are an engaging medium with great appeal to various visitors’ groups can promote the ‘real sites’ by providing information about museum exhibitions and offer an enhanced display of museums’ artefacts through emerging technologies.
1. Create an efficient and competitive virtual environment to promote Melaka’s success in the fields of history, culture, and tourism at home and abroad by removing obstacles to growth of knowledge capital.
2. Establish a safe heaven for incubation of intellectual property by obtaining the exclusive right to build and digitize the contents related to history in
3. Broaden access and shorten the geographical distance for current and future generations to expose to rich and varied cultural and traditional values by streaming the digitzed contents through Internet.
4. Develop the educational potential and raise standards of cultural education and training.
5. Ensure all citizens have the equal opportunity to achieve excellence in conservation of history and applications of IT by developing talent as well as cultivating innovation.
6. Setup the new international standard to certify the methodology and technology in preservation of the integrity of the historical records.
7. Promote the role of the governments in urban and rural regeneration in pursuing social harmony by understanding the lessons learned in history.
8. Develop various coherent and consistent events, gallery drama, guided tours, exhibitions, and scientific expeditions to generate and sustain public interest in learning history and IT.
benefits of the state department
1. Promote and complement domestic tourism industry by introducing Melaka as the history and knowledge hub to other states and the rest of the world.
2. Create more employment opportunity, especially service and knowledge based industries.
3. Cultivate, generate, and preserve the intellectual property right by the local people.
4. Promote and educate public regarding the unique history heritage and culture of Melaka state.
5. Provide a platform for exchange knowledge, conversation of history, culture and traditional value.
6. Improve trade and communications between the Melaka and other states and countries.
Thursday, October 05, 2006
- (2006) From Wikipedia, the free encyclopedia
- (1995) From Building Virtual Museums