from Pieces to Exhibits
Bradley Hemminger, Gerald Bolas1, Doug Schiff2
23rdTech
Email: bmh@ils.unc.edu
ABSTRACT
Virtual museums provide ways to capture the
content of a real museum in a digital (electronic)
form and make this digital form more universally
available. This paper describes a novel method for
digitally recording not only individual museum
pieces, but entire museum exhibits (consisting of one
or more rooms or spaces). The methodology allows
anyone with access to the Internet or a PC to
experience anywhere, anytime, any part of the
museum’s collection or exhibits (past, present and
future). Users can explore the museum exhibits in a
virtual reality that is both spatially accurate and
visually compelling. All objects and 3D scenes are
seen in precise full color photographic quality detail.
The scene and objects are polygonal meshes
representing the surfaces of objects. This permits
making measurements directly on the scene with
millimeter precision. The methodology, its
application to capturing museum exhibits, and
examples of exhibits recorded using this technique
are described. This work is part of the Virseum
project (http://ils.unc.edu/bmh/virseum) at the
In addition to the capture of items and exhibits for
virtual access, this methodology opens the door for
many other applications, including capturing a
record of an exhibit for archival purposes and for
communication between curators, and for the design
of virtual (never physically implemented) exhibits
and pieces based on actual pieces and settings.
Categories and Subject Descriptors (ACM)
• H.3.7 Digital Libraries • I.4.1 Digitization and
Image Capture • H.5 INFORMATION
INTERFACES AND PRESENTATION (e.g., HCI)
• J.5 ARTS AND HUMANITIES
Keywords
Digital library, virtual museums, virtual exhibits, 3D
digitization, 3D object scanning, 3D visualization.
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